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C# Design Patterns: A Field Guide

Posted on:May 27, 2026 at 04:00 PM

Over the past few years I’ve been writing short, focused lessons on the design patterns I reach for most in C# and .NET. Patterns aren’t about memorizing UML diagrams — they’re a shared vocabulary for the trade-offs we make every day: where to put a seam, how to decouple two things that change at different rates, how to keep a distributed system reliable.

Below is the whole collection, organized by type. Each one links to a deeper lesson with code.

Creational Patterns

How objects get created — decoupling construction from use.

Structural Patterns

How objects are composed into larger structures.

Behavioral Patterns

How objects communicate and distribute responsibility.

Architectural & .NET Patterns

Patterns that show up at the application and system level — several of them specific to building reliable services in .NET.


That’s 26 patterns in total. None of them are silver bullets — the skill is recognizing the situation that calls for one, and knowing the cost of reaching for it. Start with the problem, not the pattern.